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Victoria 3 laws
Victoria 3 laws










From theocracy to full-blown democracy, all of the options are there, but depending on your country’s starting position, you’ll have more challenges to get to where you want. These are then represented by Interest Groups that feed into the structure of you government, helping to decide the laws that you can try to pass, and what you need to do in order to succeed. Instead of micromanaging, you’re working with the big picture.Īll of the world’s roughly 1 billion people are represented and simulated in-game, abstracted into Pops, just as they were in Victoria 2. Instead, you’re trying to draw people to regions in search of jobs and a good standard of living. Similarly, you can’t just pick up segments of your population and move them around at will.

victoria 3 laws

Additionally, you must consider both supply and demand, and how all of this affects prices on the open markets and through trade with other countries.Ĭompared to your typical strategy title, you might be directly commanding that certain buildings are constructed in certain regions, but they don’t fall under your direct control and don’t output to easily glanced-at pools of resources. You’re enriching the building and the supply chain, and that in turn helps to enrich your country. But, that requires a chemical processing plant to support it. Agricultural buildings can have side hustles to create wine, for example, while the aforementioned paper mill can be modified to creating high-quality paper using chemicals to bleach it into the lovely white sheets we’re familiar with today. Each building will also have several different options that affects its output and profitability.












Victoria 3 laws